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« Every giveaway, every deep discount, every shiny badge that goes on your profile, every item, trading card, skin, silly hat makes you value your Steam account more. It's not done out of charity. Every one of these is a calculated move. It makes you stay - and feel warm about it! »
« On her 83rd birthday, follow the journey of Shirley Curry as we explore how Skyrim, YouTube and thousands of passionate fans changed and enriched a grandmother's life. »
« First shots from an enemy in BioShock always miss »
Plein de réponses au tweet de Jennifer Scheurle sont super intéressantes https://twitter.com/Gaohmee/status/903510060197744640
EDIT : https://twitter.com/LxFrancis/status/903604737806786560
@LxFrancis :
« This is about visual design rather than a mechanic, but ever since I noticed it (as a non-artist) it's informed my design decisions:
The scalable 'mountains' in games that feature them (Skyrim etc) are really just hills; they're super tiny, but the texturing, fog, surrounding features and so on all compensate for it and make it look like an epic mountain. So when you do make your way to the top, it feels great. Everything feels more epic even though these games' worlds are only a few square kilometres! Tiny! »
Jake Rodkin @ja2ke :
« Firewatch relies heavily on this! Our world is the size of Disneyland but seems like miles of outdoors because of deliberately tuned haze.
The best thing about this trick: Disney uses it in their modern theme parks. They paint haze into far back rocks to make Cars Land seem huge
Breath of the Wild goes nuts with this too. It's not a hidden mechanic but makes the world's landmarks very readable, short walks feel epic. »
EDIT² : https://twitter.com/Wracketeering/status/903520762283388929
« Firaxis XCOM is constantly fudging the hit percentage on shots if you play on easy/normal. (Post from GameFAQs) »
https://gamefaqs.gamespot.com/boards/655782-xcom-enemy-unknown/64396727
Plein de réponses au tweet de Jennifer Scheurle sont super intéressantes https://twitter.com/Gaohmee/status/903510060197744640
EDIT : https://twitter.com/LxFrancis/status/903604737806786560
@LxFrancis :
« This is about visual design rather than a mechanic, but ever since I noticed it (as a non-artist) it's informed my design decisions:
The scalable 'mountains' in games that feature them (Skyrim etc) are really just hills; they're super tiny, but the texturing, fog, surrounding features and so on all compensate for it and make it look like an epic mountain. So when you do make your way to the top, it feels great. Everything feels more epic even though these games' worlds are only a few square kilometres! Tiny! »
Jake Rodkin @ja2ke :
« Firewatch relies heavily on this! Our world is the size of Disneyland but seems like miles of outdoors because of deliberately tuned haze.
The best thing about this trick: Disney uses it in their modern theme parks. They paint haze into far back rocks to make Cars Land seem huge
Breath of the Wild goes nuts with this too. It's not a hidden mechanic but makes the world's landmarks very readable, short walks feel epic. »
EDIT² : https://twitter.com/Wracketeering/status/903520762283388929
« Firaxis XCOM is constantly fudging the hit percentage on shots if you play on easy/normal. (Post from GameFAQs) »
https://gamefaqs.gamespot.com/boards/655782-xcom-enemy-unknown/64396727
Le dév de Enter the Gungeon a mis à jour son jeu après que @CanYouPetTheDog ait tweeté qu'on pouvait pas caresser le chien du jeu ^_^
« Trading Card farming is hurting the discovery algorithms »
« Linux support matters: support @itchio (Wine support is coming) »
« being able to install Windows builds on Linux and run them through wine. Proton is Wine + extras, just Wine gets us 80% of the way there. Getting the last 20% of the way there is a lot more work but also feasible. »
Oh :o
Bonne nouvelle.
J'aime bien itch.io, c'est un peu le Bandcamp du JV.
« being able to install Windows builds on Linux and run them through wine. Proton is Wine + extras, just Wine gets us 80% of the way there. Getting the last 20% of the way there is a lot more work but also feasible. »
Oh :o
Bonne nouvelle.
J'aime bien itch.io, c'est un peu le Bandcamp du JV.
Soundtrack de Outward, un RPG québécois qui a l'air d'être populaire en ce moment (et qui a l'air de tourner pas trop mal avec Proton https://www.protondb.com/app/794260 )
« The Mega Sg, then, is a clone of the original Mega Drive console created specifically for modern flatscreen displays. »
À 190$, c'est peut-être un peu cher...
À 190$, c'est peut-être un peu cher...
Long article sur la création d'Anthem, les conditions de travail des dévs, un moteur 3D inadapté, une absence de vision pour le jeu, etc.. Tjrs intéressant de voir l'envers du décor.
Résumé en fr chez Gamekult https://www.gamekult.com/actualite/le-developpement-d-anthem-n-a-vraiment-debute-qu-apres-son-annonce-a-l-e3-2017-3050815451.html
Résumé en fr chez Gamekult https://www.gamekult.com/actualite/le-developpement-d-anthem-n-a-vraiment-debute-qu-apres-son-annonce-a-l-e3-2017-3050815451.html
« Towers is a game prototype made by 6 core developers over the course of 12 months. We strive to create a fantastical world full of mysteries and wonders. »
Avoir la "note" de protondb directement sur les pages Steam.
Dommage que je ne navigue pas tant que ça sur Steam via Firefox
EDIT : Et un script pour Greasemonkey https://openuserjs.org/scripts/DanMan/Steam_Play_Community_Rating_Notice
Dommage que je ne navigue pas tant que ça sur Steam via Firefox
EDIT : Et un script pour Greasemonkey https://openuserjs.org/scripts/DanMan/Steam_Play_Community_Rating_Notice
Un RTS avec des dinos 😍
Mais :/ https://steamcommunity.com/app/777770/discussions/0/3335371283867753958/
Mais :/ https://steamcommunity.com/app/777770/discussions/0/3335371283867753958/
« Un nouveau mélange des genres où se rencontrent jeu de rôle, gestion, protection des espèces animales et futurisme africain, sur fond d'inspirations piochées "chez XCOM, Darkest Dungeon et Ogre Battle". »
C'est intriguant
C'est intriguant
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